Popular fairy problems 8


Our 9th TT is dedicated to "popular fairy problems". I'd like to point that although there is only one fairy element allowed, I am generally considering as fairy elements only fairy pieces and fairy conditions. On the other hand, for me e.g. help-double-stalemate is only stipulation, that can be worked out with or without fairy elements. In this sense the CCM's index of stipulations is divided among orthodox, fairy and joke problems.

Thus it is possible to submit the h==10 with grasshoppers showing some spectacular theme for the 9th TT CCM. It would be treated as thematical. So, find below some problems showing more or less unusual stipulations, usually not considered to be orthodox by most problemists. Among them there two proof games - yes, proof game is stipulation, isn't it? And fairy proof games are often interesting.
György Bakcsi
László Zoltán

5300 Problemkiste 132 - 2000

1.Rxe1 Rxb6 2.Rxe4 Rc6 3.Rxb4 Rxc7 4.Rb1 Rb7==

Both rooks make square round trip. Bakcsi & Zoltán pair is particularly well known for its recent fresh ideas in all genres. They make wonder, they make smile.









h==4 (6+5)
Madrasi

Christian Poisson
Comm Quartz 1997

1.c3 c5 2.Qa4 Sc6 3.Qxc6 Rb8(Sd6) 4.Qxc5 Qb6(pa3) 5.Qxc8+ Qc6(Bd8) 6.Qxb7 Sc8 7.Qb3 Qa8 8.Qd1 OK

Two geometrical themes - round trip of white queen 7 moves long and cyclical change of places of 4 black pieces. One point is naturally impossible in orthodox chess - black bishop changes the colour of squares. Very good use of fairy element.









Proof game in 7,5 moves (16+15)
Circe Parrain

Zdenek Oliva
Problemkiste 1999

1.b1S Bxh8 2.a1S Bxa1 3.Sc3 Bxc3 4.d1S Bxe1 5.f1S Bxh4 6.e1S Bxe1 7.Sd2 Bxd2 8.c1S Bxc1 9.Se3 Bxe3 10.g1S Bxg1 11.Ka8 Kc7=

A massacre on the dark side, 7 knight promotions on the bright side. Where is used the Circe if there is no one rebirth during the play? It helps in precising the promotions - knights are the only pieces that in fact don't reborn!









h=11 (2+11)
Circe

Michel Caillaud
4th HM Phénix Tanagras 1993

1.Kb7 a5 2.Kc6 a4 3.Kd5 a3 4.Ke4 Ke6 5.Kf3 Kd5 6.h8Q Kc4 7.Qb2 axb2(Qd1) 8.Qc1+ bxc1Q(Qd1) 9.Qd4+ Kb3 10.Ke2 Qe3+ 11.Kd1 Ka2 12.Qb2+ Kxb2=

Two queen promotions are achieved in the unbelievably light position with long solution. The marches of both kings are perfectly timed.









hs=12 (2+2)
Circe

Michel Caillaud
dedicated to Marco Bonavoglia
Prize feenschach 1993

1.d4 a5 2.Qd3 Sa6 3.Qg6 hxg6=b 4.Sf3 Rh4 5.Bh6 gxh6=b 6.h7 Bh6 7.Se5 Bc1 8.Sc6 Rf4 9.h4 bxc6=b 10.Rh3 Bb7 11.Rb3 Qb8 12.Rb6 cxb6=b 13.h8B Qd6 14.Be5 0-0-0 15.c7 Be4 16.g7 Kb7 17.c8S Sc7 18.Sa7 Ka6 19.b7 Bh7 20.b8R f5 21.Rb3 Sf6 22.g8Q Sa8 23.Qg3 Rg8 24.Sb5 Rgg4 OK

4 black pawns disappear as they capture white pieces, but newly appearing white pawns promote to pieces that were just captured.

Although this problem isn't simple at all, I think it is very instructive for Andernach chess strange retro qualities as well as for fairy proof games genre in general.









Proof game in 24 moves (16+12)
Andernach chess

Comments to Juraj Lörinc.
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